The team develops immersive experiences with virtual reality glasses that incorporate everything from the user's movement to smells, sounds and 360º visits
Explore the possibilities of virtual reality and immersive experiences applied to private companies in a systematized way, for current or future clients. That is the objective with which the company Cuatroochenta has begun to organize a specific department, based on the experience of its technical director, Sergio Aguado, and on the incorporation of four final year students from the first promotion of the Degree in Video Game Design and Development from the UJI, in whose Espaitec Scientific, Technological and Business Park the company's headquarters in Spain is located. Thus, Cuatroochenta and the Degree in Video Game Design and Development have signed an educational cooperation agreement to begin the process of transferring R&D knowledge from the university to the productive sector.
During the last year Cuatroochenta has already developed several virtual reality apps, such as ad hoc projects for the ceramic industry, but the objective from now on is to investigate in depth the different applications and business opportunities that this technology opens up, for which everything indicates that its time has come. The new team is made up of three technicians and a space modeler, who are already working on different solutions related to immersive experiences with virtual reality glasses.
Among the projects they are working on are "360º Visits", which advances in the line of the first apps already developed so that customers can immerse themselves in a new way in a ceramic products showroom, but exploring all its applied possibilities, for example, to the cultural or real estate sector. Regarding movement recreation, the department is working on detecting and recreating the user's movement within the immersive experience beyond the movement of the head, so that they can move forward or backward within the virtual reality spaces with his own steps.
Other projects in which the Espaitec company is advancing together with the Degree in Video Games are the introduction of smells in virtual reality, crossing virtual reality glasses with sources of smells that are activated or deactivated depending on the experience; “360º Sounds”, experimenting with the introduction of sound from different sources and with different intensities so that the immersive experience is even more real; and the gamification of apps, through the introduction of game modules in conventional apps and those intended for virtual reality.


