The team develops immersive experiences with virtual reality glasses that incorporate everything from the user's movement to smells, sounds and 360º visits

Explore the possibilities of virtual reality and immersive experiences applied to private companies in a systematized way, for current or future clients. That is the objective with which the company Cuatroochenta has begun to organize a specific department, based on the experience of its technical director, Sergio Aguado, and on the incorporation of four final year students from the first promotion of the Degree in Video Game Design and Development from the UJI, in whose Espaitec Scientific, Technological and Business Park the company's headquarters in Spain is located. Thus, Cuatroochenta and the Degree in Video Game Design and Development have signed an educational cooperation agreement to begin the process of transferring R&D knowledge from the university to the productive sector.

During the last year Cuatroochenta has already developed several virtual reality apps, such as ad hoc projects for the ceramic industry, but the objective from now on is to investigate in depth the different applications and business opportunities that this technology opens up, for which everything indicates that its time has come. The new team is made up of three technicians and a space modeler, who are already working on different solutions related to immersive experiences with virtual reality glasses.

Among the projects they are working on are "360º Visits", which advances in the line of the first apps already developed so that customers can immerse themselves in a new way in a ceramic products showroom, but exploring all its applied possibilities, for example, to the cultural or real estate sector. Regarding movement recreation, the department is working on detecting and recreating the user's movement within the immersive experience beyond the movement of the head, so that they can move forward or backward within the virtual reality spaces with his own steps.

Other projects in which the Espaitec company is advancing together with the Degree in Video Games are the introduction of smells in virtual reality, crossing virtual reality glasses with sources of smells that are activated or deactivated depending on the experience; “360º Sounds”, experimenting with the introduction of sound from different sources and with different intensities so that the immersive experience is even more real; and the gamification of apps, through the introduction of game modules in conventional apps and those intended for virtual reality.

 

This company's team develops immersive experiences using virtual reality glasses that include the user's movement, smells, sounds and 360º vision.

Exploring the possibilities of virtual reality and immersive experiences applied to private companies in a systemized manner, and for customers of today and tomorrow. This is the objective with which the company Cuatroochenta has begun to run a specific department, based on the experience of its technical director, Sergio Aguado, and also on the incorporation of four final-year students from the first promotion of the UJI Degree of Video Game Design and Development in whose espaitec Science, Technology and Business Park this company's headquarters are found in Spain. Cuatroochenta and the above UJI degree have signed an educational collaboration agreement to begin transferring R&D knowledge from this university to the production sector.

Over the last year, Cuatroochenta has developed several virtual reality apps, like ad hoc projects for the ceramics sector, but its objective from now onwards is to investigate in depth the different applications and business opportunities that this technology can open up, a technology whose time has apparently come. The new team is made up of three technicians and a spaces modeller, who is already working on various solutions related to immersive experiences with virtual reality glasses.

Among the projects it is working on we find « 360 visitsº», which moves forward with the first apps previously developed for customers to become immersed in a new way into a showroom of ceramic products, but by exploring all the applied possibilities to, for instance , the cultural or real estate sector. As for recreating movement, the department is working on detecting and recreating the users' movements other than head movements as part of the immersive experience to be able to move forwards and backwards in virtual reality spaces with their own steps.

Other projects that this espaitec-linked company is making progress in with the UJI Degree of Video Game Design and Development include the introduction of smells into virtual reality, crossing virtual glasses with sources of odours, which are activated or deactivated depending on each experience; «360º sounds», which it experiments with to introduce sound from various sources and at different intensities so that the immersive experience seems even more real; gamification of apps by introducing game modules into conventional apps and into those to be used in virtual reality.

 

The team develops immersive experiences with virtual reality worlds that incorporate the user's movement into smells, sounds and 360º visits.

Explore the possibilities of virtual reality and immersive experiences applied to private companies in a systematic way, for current or future clients. This is the objective with which the Cuatroochenta company has begun to organize a specific department, based on the experience of its technical director, Sergio Aguado, and on the incorporation of four students from the last years of the first promotion of the Grau in Design and Development of Videojocs of the UJI, in the Scientific, Technological and Business Park Espaitec of which the company's headquarters in Spain are located. Així, Cuatroochenta and the Grau en Disseny i Desenvolupament de Videojocs have signed an educational cooperation agreement to begin the process of transferring R&D knowledge from the university to the productive sector.

During the last Cuatroochenta has developed various virtual reality apps, with ad hoc projects al ceramic sector, but the objective is to investigate in depth the different applications and business opportunities offered by this technology, which all indicates that it has arrived at the right time. The new team is made up of three technicians and a country modeler, who work on different solutions related to immersive experiences in virtual reality worlds.

Among the projects in which they are working is another «Visites 360º», which advances in the line of the first apps to be developed so that clients are immersed in a new way in a showroom of ceramic products, but exploring all the possible possibilities applied , for example, to the cultural or real estate sector. In order to recreate the movement, the department is working on detecting and recreating the movement of the user in the immersive experience beyond the movement of the cap, so it can move forward or backward in the virtual reality spaces both. his own steps.

Other projects advanced by the company d'Espaitec de la mà del Grau en Videojocs are the introduction of smells in virtual reality, creating several virtual reality sources with sources of smells that are activated or deactivated depending on the 'experience; The «Sons 360º», experiment with the introduction of the sound coming from different sources and with different intensities so that the immersive experience remains more real; and the gamification of apps, through the introduction of game modules in conventional apps and in those intended for virtual reality.

 

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